Groundmaps in weaponaddtarget

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 Post subject: Groundmaps in weaponaddtarget
PostPosted: Fri Aug 20, 2010 9:46 pm 
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Joined: Mon Jun 22, 2009 6:26 pm
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Location: South Dakota
<subweapon3 type="WeaponAddTarget">
<name></name>
<model type='MilkShape'>misc/invisible.txt</model>
<modelscale>0.2</modelscale>
<nocollision>true</nocollision>
<displayshadow>false</displayshadow>
<groundmap type='bmp'>
<image>scorch/earth.bmp</image>
<alpha>scorch/eartha.bmp</alpha>
<invert>true</invert>
</groundmap>
</subweapon3>

for somereason this will run fine no errors, it just doesnt work, is there a method i can use to make this work?
Its an scorch/explosion ground map, it looks great under models that have been destoryed.

Kanga
[AWE Companion Guide]
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