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IDProjectCategoryView StatusDate SubmittedLast Update
0000214Scorched3DGeneralpublic2015-05-31 19:352015-05-31 19:35
ReporterKangabunny 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000214: Feature | Interval Function For Range and Distribution Tags
DescriptionThe interval function would allow us to fake floating math and allow us to use more randomized inputs for fixed point values.

I don't know what this is in mathematical terms so I'll try to give an example in engine terms.

I fire a projectile with a <gravityfactor>RANGE (1,5)</>
The <interval>Range (0.25,3)</interval>

Interval will allow us to preform actions over specified times, so every 0.25 - 3 seconds it will reselect a gravity factor from the predefined range, thereby altering its physics calculation in the engine mid flight.

For even more fun we could add a <fixed>true</> tag for the interval node, which would lock in the chosen value after the specified amount of time has passed. Would create wonderfully random outcomes.

Anyway, just an idea I had the other day. Seemed somewhat worth noting for possible future use.
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Date Modified Username Field Change
2015-05-31 19:35 Kangabunny New Issue


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