Forum rules


Before adding a bug or feature request please check it is not already in the bug tracker or answered in the FAQ.



begginners Bug

Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: begginners Bug
PostPosted: Sun Oct 09, 2011 8:50 pm 
User avatar
Reduced to ashes

Current Scorched3D Rank: 15







Joined: Sun Jan 02, 2005 4:50 pm
Posts: 889
Location: Amelia Island,Florida
When a human leaves and a bot enters, the game resets to a new one. It gets pretty bad when the dude comes back in and it resets again.
Three old guys are out walking. First one says, 'Windy, isn't it?'
Second one says, 'No, it's Thursday!'
Third one says, 'So am I. Let's go get a beer.'
Image


Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Mon Oct 10, 2011 1:38 am 
User avatar
Obliterated

Current Scorched3D Rank: 3





Joined: Sun Oct 21, 2007 5:44 am
Posts: 1730
Location: Bournemouth, South England
Unless I've missed it, that's still not resolved in 43.3 :(

Litterally JUST posted in the news thread following 43.3 beta.
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Mon Oct 10, 2011 2:55 am 
User avatar
Obliterated

Current Scorched3D Rank: 117





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
Chopper wrote:
When a human leaves and a bot enters, the game resets to a new one. It gets pretty bad when the dude comes back in and it resets again.


That's not something as a bug.. just a low setting in the server cfg.
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Mon Oct 10, 2011 4:00 am 
User avatar
Obliterated

Current Scorched3D Rank: 3





Joined: Sun Oct 21, 2007 5:44 am
Posts: 1730
Location: Bournemouth, South England
Thrax wrote:
Chopper wrote:
When a human leaves and a bot enters, the game resets to a new one. It gets pretty bad when the dude comes back in and it resets again.


That's not something as a bug.. just a low setting in the server cfg.


Technically you might be right, however I know I speak for many when i say.

It 'bug's the Hell outta me.
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Tue Oct 11, 2011 1:12 am 
User avatar
Reduced to ashes

Current Scorched3D Rank: 15







Joined: Sun Jan 02, 2005 4:50 pm
Posts: 889
Location: Amelia Island,Florida
man...if it bugs da PNutter......I might just vote to keep it... :mrgreen:
when the flock you been a server Mr Pnut? I sure haven't seen ya.

I busted bots last nite til I got tired...no bastages to be seen.
Three old guys are out walking. First one says, 'Windy, isn't it?'
Second one says, 'No, it's Thursday!'
Third one says, 'So am I. Let's go get a beer.'
Image


Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Thu Oct 27, 2011 8:55 pm 
User avatar
Charred

Current Scorched3D Rank: 77





Joined: Tue Sep 27, 2011 12:40 am
Posts: 105
Location: The Great White North(east)
Whatever it is it's still not fixed.

3 players, 1 spectator, 1 ai. One player leaves, bot #2 comes one, game ends.
The impossible often has a kind of integrity which the merely improbable lacks.

Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Fri Oct 28, 2011 6:11 am 
User avatar
Obliterated

Current Scorched3D Rank: 117





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
| Hayt | wrote:
Whatever it is it's still not fixed.

3 players, 1 spectator, 1 ai. One player leaves, bot #2 comes one, game ends.


That is one drawback to the first-2 servers.. telling them what to fix only leaves them
more confused on who can do it, and how. Few, if any, of the current deputies use the
remote console, and fewer still know what to do in there.
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Fri Oct 28, 2011 9:12 pm 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
This is fixed in 43.3 which should be out soon now.


Top
 Profile  
 
 Post subject: Re: begginners Bug
PostPosted: Fri Oct 28, 2011 9:30 pm 
User avatar
Charred

Current Scorched3D Rank: 77





Joined: Tue Sep 27, 2011 12:40 am
Posts: 105
Location: The Great White North(east)
Thanks Gavin ;)
The impossible often has a kind of integrity which the merely improbable lacks.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group